Binary protocol

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Revision as of 22:18, 27 April 2009 by Octo (talk | contribs) (Added some very basic initial information.)

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Until the network plugin has been factorized out into a library, it is useful to have some documentation to reimplement it.

Well-known numbers

Default UDP port
Default IPv4 Multicast group
Default IPv6 multicast group

Protocol structure

Beginning of each “part”: Type and length.

Each packet consists of one or more so called “parts”. Each part starts with the same four bytes: Two bytes that specify the “part type” (what kind of information is enclosed in the part) and two bytes which specify the length of the part, including the four header bytes itself. The maximum length of payload in any part is therefore 65531 bytes.

Using this layout, clients can determine the length of a part they don't know and lets them skip unknown data. This makes the protocol forward compatible so that new features can be added easily.


See also